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Video Game

Video game I developed for the Zero Hunger Project

Video Game

An educational roguelike made for a nonprofit working on food scarcity awareness. I was the only programmer on the project.

The game takes place in procedurally generated dungeons. Players collect ingredients and use cooking stations to craft meals, but resources are limited. Wasting food results in negative consequences, which is meant to carry forward the organization's message of preventing food waste and promoting food security.

As a part of development, I built the dungeon generator, a crafting system, movement logic, camera scripting, touch controls, and viewport management between desktop and mobile.

Released for free by the Zero Hunger Project nonprofit.